I wanted to Unit Test (in BDD I’d call it a specification) that the controller had the authorize attribute so I found this approach in a GoodSearch a while back and forgotten who to give credit for it, but I thought I’d post it, so I won’t have to search for it next time. I put this in a base class and it’s been very useful.
EDIT: March 21st, 2013 I added a way to also verify the correct roles are in the attribute. This is especially nice, sine the attribute takes strings.
[Authorize(Roles = "Super Admin, User Admin")]publicvoid MyController2{} [Authorize] publicvoid MyController{}
/// <summary> It should require authorization for Controller or ApiController.</summary>/// <param name="controller"> The controller.</param>/// <returns>The Authorize Attribute from the controller .</returns>protected AuthorizeAttribute It_Should_Require_Authorization(object controller) { var type = controller.GetType(); var attributes = type.GetCustomAttributes(typeof(AuthorizeAttribute), true); Assert.IsTrue(attributes.Any(), "No AuthorizeAttribute found");return attributes.Any() ? attributes[0] as AuthorizeAttribute : null; }/// <summary> It should require authorization for Controller or ApiController.</summary>/// <param name="controller"> The controller.</param>/// <param name="roles"> The roles.</param>protectedvoid It_Should_Require_Authorization(object controller, string[] roles) { var authorizeAttribute = this.It_Should_Require_Authorization(controller);if (!roles.Any()) {return; }if (authorizeAttribute == null) {return; }bool all = authorizeAttribute.Roles.Split(',').All(r => roles.Contains(r.Trim())); Assert.IsTrue(all); }
And to call it:
[TestMethod] [TestCategory("MyController")]publicvoid It_Should_Require_Authorization() { // where this.Controller is the controller you are testing
this.It_Should_Require_Authorization(this.Controller); }
[TestMethod] [TestCategory("MyController2")]publicvoid It_Should_Require_Authorization() { var roles = new[] { “Super Admin”, “User Admin” }; this.It_Should_Require_Authorization(this.Controller, roles); }